![]() Though 4X fans are notably able to overlook a lack of production values and some even actively rebel against such “frivolous” things, it’s easy to appreciate the amount of skill and effort on display here.įrom detailed, artful unit models, to maps with lush forests, craggy mountaintops, and snow you can practically feel, the game just looks beautiful. Very few 4X games, let alone fantasy 4X games, are as beautiful, well-produced, and audibly satisfying as Age of Wonders 4. #1: The Production Values Are eXceptional At least that's how i view the issue.By the time you’re reading this, I am likely having serious withdrawals. Which is fine imho because the campaigns were always more of an introduction to the game than anything else and it's random maps we're going to be playing for years. So it doesn't have long narrative campaigns with switching between races and multiple POVs like previous AoW titles. ![]() Also one of the youtubers said the missions maps are randomly generated every time, no idea if that's true or not tho. You play and beat mission 1 and then you can play mission 2. If i'm getting it right it's basically just 2 missions for each faction to give you an idea of the universe and a feel for the factions. It's like neither if i understand it right. So if i do tutorial, then 1 mission humans, then what next? missions 1 and 1 for other two races or mission 2 human? Originally posted by tenser:but do you jump between factions within campaign or its more like starcraft, where you do 3 factions and you should do them in sequence for the story to make sense - human->zerg>protos
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